Introduction to the different game worlds

From Airline Empires Wiki

Jump to: navigation, search
(Current Worlds)
 
Line 2: Line 2:
== Current Worlds ==
== Current Worlds ==
-
Each world lasts for 20 game years and is limited to 200 airlines. Each player may run as many airlines as they wish.
+
There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
-
These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
+
-
* '''Open Worlds: AE1 (2000-2020, 45 min/day) and AE3 (1990-2010, 30min/day)'''
+
'''Open Worlds'''
-
**In this world, there are no restrictions or political boundaries limiting where an airline can fly. Expansion is generally quicker, and airlines can fly any city pair in the world.
+
* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
-
** Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
+
* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
 +
* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
-
* '''Realistic Worlds: AE2 (1985-2000, 60min/day), AE4 (1995-2015, 30min/day), and AE6 (1995-2015, 30min/day)'''
+
'''Realistic Worlds'''
-
**These realistic worlds contain more rules governing flights. Airlines are not allowed to fly between two points both outside of its home country.
+
* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
-
** Each airline is limited to leasing 5 gates at an airport (or 15 if it's a hub). Further expansion requires building a terminal.
+
* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
-
**For example, consider three countries: A, B, and C. An airline based in Country A can fly between A and B or A and C but not between B and C.
+
* Airlines cannot operate routes in which the departure and arrival airport is outside their home country; this restriction is lifted for those that operate in an European Union nation after the round has reach the year 2000.
 +
* Airlines may further be restricted to flying to certain countries due to political restrictions. ([[List of all political restrictions]])
 +
* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
 +
 
 +
'''Special/Theme World'''
 +
* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
 +
* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
 +
* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]
== Legacy (Unsupported) Worlds ==
== Legacy (Unsupported) Worlds ==
Line 26: Line 33:
**SIM1 generally covers an earlier time period (between 1946 and the 70's).
**SIM1 generally covers an earlier time period (between 1946 and the 70's).
[[Image:Sim1_rankings.png|thumb|200px|right|Rankings page in SIM1]]
[[Image:Sim1_rankings.png|thumb|200px|right|Rankings page in SIM1]]
 +
 +
[[File:Continuebutton.png|link=http://wiki.airline-empires.com/index.php?title=Starting_an_airline|center]]
 +
 +
[[Category: AE3.1_Help]]

Current revision as of 12:20, 10 July 2012

Personal tools