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		<updated>2026-05-13T18:09:29Z</updated>
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	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=Starting_Your_First_Airline</id>
		<title>Starting Your First Airline</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=Starting_Your_First_Airline"/>
				<updated>2013-01-04T17:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to Airline Empires'''&lt;br /&gt;
&lt;br /&gt;
*This page is currently being improved, so for the time being, for a much more advanced tutorial, please follow this link: [http://www.airline-empires.com/index.php?/topic/13499-how-to-start-an-airline-kittys-advanced-tutorial/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Creating Your First Airline ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Betterwiki.jpg|thumb|600px|right|Start New Airline and Airline Selection]]&lt;br /&gt;
===Step One - Choosing a Name=== &lt;br /&gt;
:To create your own Airline, make sure you are logged in on the [http://www.airline-empires.com Forum]. Next, browse the navigation bar to find the  &amp;quot;My Airlines&amp;quot; link, or alternatively, click [http://www.airline-empires.com/index.php?app=ae here.]&lt;br /&gt;
&lt;br /&gt;
:Now, to create an Airline, scroll through the list of available game worlds, once you have chosen a game world to join, Enter the name of your airline in the &amp;quot;Airline Name&amp;quot; box. Next, click the '''Start New Airline''' button. &lt;br /&gt;
&lt;br /&gt;
===Step Two - Aircraft and Home City===&lt;br /&gt;
&lt;br /&gt;
[[File:Plane-and-hub-selection.png|thumb|500px|right|Aircraft and Home City Selection]]&lt;br /&gt;
&lt;br /&gt;
:Once you have started you will be taken to a page where you must select your start plane choice as well as the Home City you want to be based at. Keep in mind that while your hub choice is not permanent, your Home City will determine where you can fly based on political restrictions if you are in a Realistic World. This choice has less baring if you're in an Open World&lt;br /&gt;
&lt;br /&gt;
:Normally you will be given a choice of five aircraft types. These range from Short Range to Medium-Long Range. Look over the stats carefully and determine what sort of airline you would like to run. It is suggested that if you're new to the game you choose a Medium-Range aircraft. &lt;br /&gt;
&lt;br /&gt;
:Once you have selected your start aircraft, your choice of a Home City (Airport) is next. Keep in mind that in Realistic Worlds the country in which your Home City resides affects where you can create routes from as well as the political restrictions on where you may be unable to fly. Example: If you hub Dallas Love Field you will be unable to fly to locations such as Pyongyang, North Korea. Furthermore, you are restricted on which states within the United States you can fly to. &lt;br /&gt;
&lt;br /&gt;
:Once you have chosen a starting aircraft and home city you are now ready to start your airline! Click '''Confirm Aircraft and Home City Selection'''.&lt;br /&gt;
&lt;br /&gt;
:'''Congratulations!''' You've successfully created an airline! &lt;br /&gt;
&lt;br /&gt;
===After Thoughts===&lt;br /&gt;
&lt;br /&gt;
To make your airline successful, follow these tips:&lt;br /&gt;
&lt;br /&gt;
* Never operate a route at a loss, not even for pride.&lt;br /&gt;
&lt;br /&gt;
* Never operate a route at a loss just to prevent competitors flooding the route. It's better to fly the route with a smaller plane, or less frequently, if you can't profit from that, then ditch the route and try a different destination.&lt;br /&gt;
&lt;br /&gt;
* Only use the most economically efficient planes&lt;br /&gt;
&lt;br /&gt;
* It is more efficient for a 747 to fly a route once than a 737 to fly the same route four times, for example.&lt;br /&gt;
&lt;br /&gt;
* Don't use the same range aircraft from different families, for example, don't use both a 737-700 and an A320, as this will mean paying more in base cost as you are using two aircraft from different manufacturers.&lt;br /&gt;
&lt;br /&gt;
* Running an airline with newer aircraft is more profitable; older aircraft incur more maintenance costs. However, these maintenance fees may be negligible for small aircraft and not something you'll need to worry about while being a small airline.&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=Airport_and_Route_Research</id>
		<title>Airport and Route Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=Airport_and_Route_Research"/>
				<updated>2013-01-04T17:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
'''Airport and Route Research''' is an important component to any successful airline.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Route Lookup==&lt;br /&gt;
&lt;br /&gt;
[[File:Quick-route-lookup.png|right|500px]]&lt;br /&gt;
:To research a route click on [[File:Open-new-route.png]] under the '''Routes''' part of the main navigation menu. This will take you to the '''Quick Route Lookup''' page. Here you will be able to select two airports in the proper fields. Ideally, the Departure field should be an airport you fly out of frequently (a hub) as this will help with filtering and viewing routes later on. Once you know which airports you want to fly to click '''Research Route'''. &lt;br /&gt;
&lt;br /&gt;
==Route Management==&lt;br /&gt;
[[File:Route-research-no-self-flights.png|right|thumb|300px|Route Research page when you have no routes, but there is competition on the route. ]]&lt;br /&gt;
[[File:Route-research-with-self-flights.png|right|thumb|300px|Route Research page when you have competition, showing demand, income and other importation information. ]]&lt;br /&gt;
:'''Route Managment''' is arguably the most important page in the game, and you will spend a great deal of time on it. There are a total of five tabs which allow you to adjust and research all aspects of that specific route.&lt;br /&gt;
===Market Research===&lt;br /&gt;
:'''Market Research''' is the first part of '''Route Management'''.  It allows you to see demand, competition (or lack there of), market share, current prices, and other important information about the airports in question and the route it self. &lt;br /&gt;
&lt;br /&gt;
:From the examples you can see a route where your airline does not have any flights and a route where your airline does have flights. The lower middle box changes depending on if you do or do not have any flights on that route. If you do not have any flights you will be given the option to '''Add Flights''' to that route (baring any political restrictions). In the event that you do have flights on that route, you will be able to modify flight prices as well as '''IFS''' type. &lt;br /&gt;
&lt;br /&gt;
:At the bottom you will be able to see your '''Detailed Reputation''' on the route (if you have flights). This information can help you determine how you may improve your flights. The more green the boxes are, the higher your route reputation. Improved route reputation changes the way PAX view your flights over your competition.&lt;br /&gt;
&lt;br /&gt;
===Competition===&lt;br /&gt;
:While not critical to use, the '''Competition''' page can help you get an idea of who else is flying the route. The information it gives may help you in determining which planes to fly, as well as possible pricing. &lt;br /&gt;
&lt;br /&gt;
:Under '''Competition Summary''' you can see a list of all flights on your route. Displayed information is the Airline Alliance, Route and IFS Reputation, R/T Frequency, Daily O/W Seats, and Average Ticket Prices. &lt;br /&gt;
&lt;br /&gt;
:The '''Competition Flight List''' gives you detailed information on a per-flight frequency basis. In order you can see Airline Logo, Flights, Aircraft, O/W Seats, and Ticket Prices. This part can be of critical help if your competitors operate different planes on the same route.&lt;br /&gt;
&lt;br /&gt;
===Route Finance===&lt;br /&gt;
:Knowing where you're money is being spent is critical for any business. The '''Route Finance''' page gives you a detailed break down of where the routes money is going. This page is broken down into three sections: Revenue Distribution, Summary, and Cost Distribution. By reviewing the Summary you are able to see exactly you may be losing out on an unprofitable route.  &lt;br /&gt;
&lt;br /&gt;
===Flight List===&lt;br /&gt;
:The flight list shows you every flight you have on a route and gives you detailed information about each segment. On this page you will find the following categories: Summary, O/W Loadfactors, R/T Revenue, R/T Expenses, and R/T Profit. The benefits of this page are noticeable if you operate high frequency routes. Each frequency will show O/W Loadfactors along with R/T Profit. By comparing these two you are able to cut low loadfactor flights in order to improve overall profitability of the route by reducing fuel expenses. Furthermore you can see which frequencies are receiving full paying pax, connecting pax, and empty seats. The R/T Expenses section can help you see fuel costs, landing fees, and staffing costs. This will help in determining if the aircraft choice is the most profitable for that route.&lt;br /&gt;
&lt;br /&gt;
===Add Flights===&lt;br /&gt;
:The final tab is '''Add Flights'''. Here you can select which planes and frequency you wish to put on the route, as well as purchase more gates if needed. This page contains R/T Frequency, Aircraft, Type, Seats, Max Payload, Hours, R/T Flight Time, O/W Turn Time, and R/T Block Time. The information here will hopefully help you make a smart decision on which aircraft you choose to maximize demand and frequency.&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=Airport_and_Route_Research</id>
		<title>Airport and Route Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=Airport_and_Route_Research"/>
				<updated>2013-01-04T17:05:10Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;WIP - Temp. Point Save&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
'''Airport and Route Research''' is an important component to any successful airline.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==Route Lookup==&lt;br /&gt;
&lt;br /&gt;
[[File:Quick-route-lookup.png|right|500px]]&lt;br /&gt;
:To research a route click on [[File:Open-new-route.png]] under the '''Routes''' part of the main navigation menu. This will take you to the '''Quick Route Lookup''' page. Here you will be able to select two airports in the proper fields. Ideally, the Departure field should be an airport you fly out of frequently (a hub) as this will help with filtering and viewing routes later on. Once you know which airports you want to fly to click '''Research Route'''. &lt;br /&gt;
&lt;br /&gt;
==Route Management==&lt;br /&gt;
:'''Route Managment''' is arguably the most important page in the game, and you will spend a great deal of time on it. There are a total of five tabs which allow you to adjust and research all aspects of that specific route.&lt;br /&gt;
===Market Research===&lt;br /&gt;
[[File:Route-research-no-self-flights.png|right|thumb|300px|Route Research page when you have no routes, but there is competition on the route. ]]&lt;br /&gt;
[[File:Route-research-with-self-flights.png|right|thumb|300px|Route Research page when you have competition, showing demand, income and other importation information. ]]&lt;br /&gt;
:'''Market Research''' is the first part of '''Route Management'''.  It allows you to see demand, competition (or lack there of), market share, current prices, and other important information about the airports in question and the route it self. &lt;br /&gt;
&lt;br /&gt;
:From the examples you can see a route where your airline does not have any flights and a route where your airline does have flights. The lower middle box changes depending on if you do or do not have any flights on that route. If you do not have any flights you will be given the option to '''Add Flights''' to that route (baring any political restrictions). In the event that you do have flights on that route, you will be able to modify flight prices as well as '''IFS''' type. &lt;br /&gt;
&lt;br /&gt;
:At the bottom you will be able to see your '''Detailed Reputation''' on the route (if you have flights). This information can help you determine how you may improve your flights. The more green the boxes are, the higher your route reputation. Improved route reputation changes the way PAX view your flights over your competition.&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=File:Route-research-with-self-flights.png</id>
		<title>File:Route-research-with-self-flights.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=File:Route-research-with-self-flights.png"/>
				<updated>2013-01-04T16:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=File:Route-research-no-self-flights.png</id>
		<title>File:Route-research-no-self-flights.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=File:Route-research-no-self-flights.png"/>
				<updated>2013-01-04T16:30:58Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=File:Quick-route-lookup.png</id>
		<title>File:Quick-route-lookup.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=File:Quick-route-lookup.png"/>
				<updated>2013-01-04T16:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=File:Routes-link.png</id>
		<title>File:Routes-link.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=File:Routes-link.png"/>
				<updated>2013-01-04T16:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=File:Open-new-route.png</id>
		<title>File:Open-new-route.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=File:Open-new-route.png"/>
				<updated>2013-01-04T16:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=Game_Worlds</id>
		<title>Game Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=Game_Worlds"/>
				<updated>2013-01-04T15:35:06Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Worlds==&lt;br /&gt;
'''Game Worlds''' are where most of the action in Airline Empires takes place. Typically, there are three types of worlds running at the same time: Open, Realistic, and Special/theme Worlds. Open worlds lack political restrictions, meaning that you can open flights between countries [insert more later]. Realistic worlds feature political restrictions [more later]. Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.&lt;br /&gt;
&lt;br /&gt;
These are the current worlds and any remarks or extra info regarding play on them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ '''Special / Themed Games'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;center&amp;quot;| Speed (minutes per day)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | S1&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; | One hub/terminal allowed || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | S2&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; | No aircraft leasing || style=&amp;quot;padding-left: 1em&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ '''Realistic Games'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;center&amp;quot;| Speed (minutes per day)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | R1&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; |  || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | R2&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; |  || style=&amp;quot;padding-left: 1em&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | R3&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; |  || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | R4&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; |  || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Rδ&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; | No Airline Per Player Limit || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | R5&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; |  || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | R6&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; |  || style=&amp;quot;padding-left: 1em&amp;quot; | 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style= border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ '''Open Games'''&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;50&amp;quot;| &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;250&amp;quot;| Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;175&amp;quot; align=&amp;quot;center&amp;quot;| Speed (minutes per day)&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | O1&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; | No Political Restrictions || style=&amp;quot;padding-left: 1em&amp;quot; | 20&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | O2&lt;br /&gt;
| style=&amp;quot;padding-left: 1em&amp;quot; | No Political Restrictions || style=&amp;quot;padding-left: 1em&amp;quot; | 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of Worlds==&lt;br /&gt;
There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]&lt;br /&gt;
&lt;br /&gt;
===Open Worlds===&lt;br /&gt;
* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).&lt;br /&gt;
* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.&lt;br /&gt;
* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.&lt;br /&gt;
&lt;br /&gt;
===Realistic Worlds===&lt;br /&gt;
* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).&lt;br /&gt;
* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.&lt;br /&gt;
* Airlines cannot operate routes in which the departure and arrival airport is outside their home country; this restriction is lifted for those that operate in an European Union nation after the round has reach the year 2000.&lt;br /&gt;
* Airlines may further be restricted to flying to certain countries due to political restrictions. ([[List of all political restrictions]])&lt;br /&gt;
* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.&lt;br /&gt;
&lt;br /&gt;
===Special/Theme World===&lt;br /&gt;
* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).&lt;br /&gt;
* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.&lt;br /&gt;
* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

	<entry>
		<id>https://wiki.airline-empires.com/index.php?title=Starting_Your_First_Airline</id>
		<title>Starting Your First Airline</title>
		<link rel="alternate" type="text/html" href="https://wiki.airline-empires.com/index.php?title=Starting_Your_First_Airline"/>
				<updated>2013-01-04T15:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;/* Creating Your First Airline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Welcome to Airline Empires'''&lt;br /&gt;
&lt;br /&gt;
*This page is currently being improved, so for the time being, for a much more advanced tutorial, please follow this link: [http://www.airline-empires.com/index.php?/topic/13499-how-to-start-an-airline-kittys-advanced-tutorial/]&lt;br /&gt;
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== Creating Your First Airline ==&lt;br /&gt;
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[[File:Betterwiki.jpg|thumb|600px|right|Start New Airline and Airline Selection]]&lt;br /&gt;
===Step One - Choosing a Name=== &lt;br /&gt;
:To create your own Airline, make sure you are logged in on the [http://www.airline-empires.com Forum]. Next, browse the navigation bar to find the  &amp;quot;My Airlines&amp;quot; link, or alternatively, click [http://www.airline-empires.com/index.php?app=ae here.]&lt;br /&gt;
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:Now, to create an Airline, scroll through the list of available game worlds, once you have chosen a game world to join, Enter the name of your airline in the &amp;quot;Airline Name&amp;quot; box. Next, click the '''Start New Airline''' button. &lt;br /&gt;
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===Step Two - Plane and Home City===&lt;br /&gt;
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[[File:Plane-and-hub-selection.png|thumb|500px|right|Aircraft and Home City Selection]]&lt;br /&gt;
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:Once you have started you will be taken to a page where you must select your start plane choice as well as the Home City you want to be based at. Keep in mind that while your hub choice is not permanent, your Home City will determine where you can fly based on political restrictions if you are in a Realistic World. This choice has less baring if you're in an Open World&lt;br /&gt;
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:Normally you will be given a choice of five aircraft types. These range from Short Range to Medium-Long Range. Look over the stats carefully and determine what sort of airline you would like to run. It is suggested that if you're new to the game you choose a Medium-Range aircraft. &lt;br /&gt;
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:Once you have selected your start aircraft, your choice of a Home City (Airport) is next. Keep in mind that in Realistic Worlds the country in which your Home City resides affects where you can create routes from as well as the political restrictions on where you may be unable to fly. Example: If you hub Dallas Love Field you will be unable to fly to locations such as Pyongyang, North Korea. Furthermore, you are restricted on which states within the United States you can fly to. &lt;br /&gt;
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:Once you have chosen a starting aircraft and home city you are now ready to start your airline! Click '''Confirm Aircraft and Home City Selection'''.&lt;br /&gt;
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:'''Congratulations!''' You've successfully created an airline! &lt;br /&gt;
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===After Thoughts===&lt;br /&gt;
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:To make your airline successful, follow these tips:&lt;br /&gt;
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* Never operate a route at a loss, not even for pride.&lt;br /&gt;
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* Never operate a route at a loss just to prevent competitors flooding the route. It's better to fly the route with a smaller plane, or less frequently, if you can't profit from that, then ditch the route and try a different destination.&lt;br /&gt;
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* Only use the most economically efficient planes&lt;br /&gt;
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* It is more efficient for a 747 to fly a route once than a 737 to fly the same route four times, for example.&lt;br /&gt;
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* Don't use the same range aircraft from different families, for example, don't use both a 737-700 and an A320, as this will mean paying more in base cost as you are using two aircraft from different manufacturers.&lt;br /&gt;
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* Running an airline with newer aircraft is more profitable; older aircraft incur more maintenance costs. However, these maintenance fees may be negligible for small aircraft and not something you'll need to worry about while being a small airline.&lt;/div&gt;</summary>
		<author><name>SirMoo</name></author>	</entry>

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		<id>https://wiki.airline-empires.com/index.php?title=File:Plane-and-hub-selection.png</id>
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				<updated>2013-01-04T14:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;SirMoo:&amp;#32;&lt;/p&gt;
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		<author><name>SirMoo</name></author>	</entry>

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