Introduction to the different game worlds

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The different game worlds are the different versions of AE.  
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Airline Empires has been continuously developed and modified since 2004. This section describes the game worlds playable in Airline Empires.
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* SIM1: The oldest AE version, not many features and not the best graphics.
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* SIM2 current version: the current version of AE, basically the version with no bugs and this isn't reset as far as I know.
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== Current Worlds ==
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* SIM2 BETA: The best version in my opinion, better graphics, more features,but it does come with a penalty of having to be reset occasionally to fix bugs because it is a BETA.
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There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
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* SIM3: ?
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'''Open Worlds'''
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* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
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* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
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* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
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'''Realistic Worlds'''
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* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
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* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
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* Airlines cannot operate routes in which the departure and arrival airport is outside their home country; this restriction is lifted for those that operate in an European Union nation after the round has reach the year 2000.
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* Airlines may further be restricted to flying to certain countries due to political restrictions. ([[List of all political restrictions]])
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* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
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'''Special/Theme World'''
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* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
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* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
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* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]
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== Legacy (Unsupported) Worlds ==
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These worlds are still open to cater to players who enjoy the old style of gameplay.
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* '''SIM3 (AE Classic)''' [http://aeclassic.simulationcloud.net/login.html]
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**This game is based on the second version of Airline Empires. Compared to the current worlds listed above, SIM3 is relatively simple: there is no first or business class service, no aircraft leasing, and no historical chronological progression (years are numbered from 1 to 10). SIM3 contains modern aircraft and intense competition. Each round lasts 10 years, and competition is generally heavy.
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**SIM3 does not support single sign-on using one's forum account. Players need to create a separate account in the game in order to play.
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[[Image:Sim3_routes.png|thumb|200px|right|Routes list in SIM3]]
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* '''SIM1 (AE Original)''' [http://sim.airlineempires.net/login.html]
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**This is the original, first version of Airline Empires.
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**SIM1 generally covers an earlier time period (between 1946 and the 70's).
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[[Image:Sim1_rankings.png|thumb|200px|right|Rankings page in SIM1]]
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[[File:Continuebutton.png|link=http://wiki.airline-empires.com/index.php?title=Starting_an_airline|center]]
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[[Category: AE3.1_Help]]

Current revision as of 12:20, 10 July 2012

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