Game Worlds

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==Game Worlds==
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'''Game Worlds''' are where most of the action in Airline Empires takes place. Typically, there are three types of worlds running at the same time: Open, Realistic, and Special/theme Worlds. Open worlds lack political restrictions, meaning that you can open flights between countries [insert more later]. Realistic worlds feature political restrictions [more later]. Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
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These are the current worlds and any remarks or extra info regarding play on them.
These are the current worlds and any remarks or extra info regarding play on them.
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*Special / Themed Games
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•S1-One Hub/Terminal Limit-30 Min. Days
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{| class="wikitable" style= border="1"
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•S2-No Aircraft Leasing Challange-20 Min. Days
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|+ '''Special / Themed Games'''
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|-
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! scope="col" width="50"|
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! scope="col" width="250"| Description
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! scope="col" width="175" align="center"| Speed (minutes per day)
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|-
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! scope="row" | S1
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| style="padding-left: 1em" | One hub/terminal allowed || style="padding-left: 1em" | 30
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|-
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! scope="row" | S2
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| style="padding-left: 1em" | No aircraft leasing || style="padding-left: 1em" | 20
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|}
   
   
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*Realistic Games
 
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•R1-30 Min. Days
 
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•R2-20 Min. Days
 
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•R3-30 Min. Days
 
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•R4-30 Min. Days
 
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•R5-20 Min. Days
 
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•R6-20 Min. Days
 
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•Rδ-No Airline Per Player Limit-20 Min. Days
 
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*Open Games
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{| class="wikitable" style= border="1"
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  •O1-20 Min. Days
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|+ '''Realistic Games'''
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  •O2-20 Min. Days
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|-
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! scope="col" width="50"|
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! scope="col" width="250"| Description
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! scope="col" width="175" align="center"| Speed (minutes per day)
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|-
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! scope="row" | R1
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| style="padding-left: 1em" | || style="padding-left: 1em" | 30
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|-
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! scope="row" | R2
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 20
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|-
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! scope="row" | R3
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| style="padding-left: 1em" | || style="padding-left: 1em" | 30
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|-
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! scope="row" | R4
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 30
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|-
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! scope="row" | Rδ
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| style="padding-left: 1em" | No Airline Per Player Limit || style="padding-left: 1em" | 30
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|-
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! scope="row" | R5
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 30
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|-
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! scope="row" | R6
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 30
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|}
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{| class="wikitable" style= border="1"
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|+ '''Open Games'''
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|-
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! scope="col" width="50"|
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! scope="col" width="250"| Description
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! scope="col" width="175" align="center"| Speed (minutes per day)
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|-
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! scope="row" | O1
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| style="padding-left: 1em" | No Political Restrictions || style="padding-left: 1em" | 20
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|-
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! scope="row" | O2
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| style="padding-left: 1em" | No Political Restrictions || style="padding-left: 1em" | 20
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|}
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==Types of Worlds==
==Types of Worlds==
There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
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'''Open Worlds'''
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===Open Worlds===
* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
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'''Realistic Worlds'''
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===Realistic Worlds===
* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
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* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
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'''Special/Theme World'''
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===Special/Theme World===
* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]
* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]

Current revision as of 15:35, 4 January 2013

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