Game Worlds

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(World Differences)
 
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Airline Empires has Special, Realistic, and Open worlds.
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==Game Worlds==
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'''Game Worlds''' are where most of the action in Airline Empires takes place. Typically, there are three types of worlds running at the same time: Open, Realistic, and Special/theme Worlds. Open worlds lack political restrictions, meaning that you can open flights between countries [insert more later]. Realistic worlds feature political restrictions [more later]. Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
These are the current worlds and any remarks or extra info regarding play on them.
These are the current worlds and any remarks or extra info regarding play on them.
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*Special / Themed Games
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•S1-One Hub/Terminal Limit-30 Min. Days
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{| class="wikitable" style= border="1"
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•S2-No Aircraft Leasing Challange-20 Min. Days
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|+ '''Special / Themed Games'''
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|-
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! scope="col" width="50"|
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! scope="col" width="250"| Description
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! scope="col" width="175" align="center"| Speed (minutes per day)
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|-
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! scope="row" | S1
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| style="padding-left: 1em" | One hub/terminal allowed || style="padding-left: 1em" | 30
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|-
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! scope="row" | S2
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| style="padding-left: 1em" | No aircraft leasing || style="padding-left: 1em" | 20
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|}
   
   
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*Realistic Games
 
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•R1-30 Min. Days
 
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•R2-20 Min. Days
 
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•R3-30 Min. Days
 
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•R4-30 Min. Days
 
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•R5-20 Min. Days
 
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•R6-20 Min. Days
 
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•Rδ-No Airline Per Player Limit-20 Min. Days
 
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*Open Games
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{| class="wikitable" style= border="1"
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  •O1-20 Min. Days
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|+ '''Realistic Games'''
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  •O2-20 Min. Days
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|-
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! scope="col" width="50"|
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! scope="col" width="250"| Description
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! scope="col" width="175" align="center"| Speed (minutes per day)
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|-
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! scope="row" | R1
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| style="padding-left: 1em" | || style="padding-left: 1em" | 30
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|-
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! scope="row" | R2
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 20
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|-
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! scope="row" | R3
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| style="padding-left: 1em" | || style="padding-left: 1em" | 30
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|-
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! scope="row" | R4
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 30
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|-
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! scope="row" | Rδ
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| style="padding-left: 1em" | No Airline Per Player Limit || style="padding-left: 1em" | 30
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|-
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! scope="row" | R5
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 30
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|-
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! scope="row" | R6
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| style="padding-left: 1em" |  || style="padding-left: 1em" | 30
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|}
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{| class="wikitable" style= border="1"
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|+ '''Open Games'''
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|-
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! scope="col" width="50"|
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! scope="col" width="250"| Description
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! scope="col" width="175" align="center"| Speed (minutes per day)
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|-
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! scope="row" | O1
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| style="padding-left: 1em" | No Political Restrictions || style="padding-left: 1em" | 20
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|-
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! scope="row" | O2
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| style="padding-left: 1em" | No Political Restrictions || style="padding-left: 1em" | 20
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|}
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==Types of Worlds==
==Types of Worlds==
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'''Open Worlds'''
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There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
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===Open Worlds===
* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
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'''Realistic Worlds'''
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===Realistic Worlds===
* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
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* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
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'''Special/Theme World'''
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===Special/Theme World===
* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]
* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]

Current revision as of 15:35, 4 January 2013

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