Introduction to the different game worlds

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(Current Worlds)
 
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== Current Worlds ==
== Current Worlds ==
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These are the Current Game Worlds. They run Sim3.0.
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There are typically three kinds of game worlds running at any time: Open, Realistic, and Special. These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
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Once Sim3.1's beta is over, these worlds will be replaced by Sim3.1 worlds.
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These worlds are accessible once logged in to your forum account.[http://www.airlineempires.org/index.php?app=ae]
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In each of the Sim3.0 worlds, time moves at a rate of 30 real-life minutes = 1 day of AE. (except for AE1)
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'''Open Worlds'''
'''Open Worlds'''
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** In this world, there are no restrictions or political boundaries limiting where an airline can fly. Expansion is generally quicker, and airlines can fly any city pair in the world.
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* Open worlds are defined by worlds that start with the letter 'O' (e.g., O1, O2, O3).
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** Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
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* There are no restrictions or political boundaries limiting where an airline can fly--i.e., airlines can fly any city-pair in the world as well as open a hub and build terminals at any airport in the world.
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** The current Open Worlds in AE are: O1 and O2
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* Each airline can lease up to 40% of all gates at an airport, or 75% if it's a hub.
'''Realistic Worlds'''
'''Realistic Worlds'''
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** These realistic worlds contain more rules governing flights. Airlines are not allowed to fly between two points both outside of its home country.
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* Realistic worlds are defined by worlds that start with the letter 'R' (e.g., R1, R2, R3).
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** Each airline is limited to leasing 5 gates at an airport (or 15 if it's a hub). Further expansion requires building a terminal.
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* Airlines can only open hubs and terminals in the country they start operations in; airlines that start operations in an European Union nation can build terminals at any airport located within the European Union.
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** For example, consider three countries: A, B, and C. An airline based in Country A can fly between A and B or A and C but not between B and C.
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* Airlines cannot operate routes in which the departure and arrival airport is outside their home country; this restriction is lifted for those that operate in an European Union nation after the round has reach the year 2000.
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** The current Open Worlds in AE are: R1,R2,R3,R4,R5,R6
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* Airlines may further be restricted to flying to certain countries due to political restrictions. ([[List of all political restrictions]])
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* Each airline is limited to leasing 10 gates at an airport (or 25 if it's a hub). Further expansion requires building a terminal.
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'''Special Worlds/Theme games'''  
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'''Special/Theme World'''
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** These worlds operate with a special restriction such as a hub limit, or propeller planes only.  
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* Special/theme worlds are defined by worlds that start with the letter 'S' (e.g., S1, S2, S3).
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**Current Special worlds are S1 (Gate/terminal/hub limit), S2 (No leasing) and R-Delta (Unlimited airlines)
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* Special/theme worlds operate with a special restriction such as a hub limit, using propeller planes only, high employee salaries, etc.
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* For additional information about special/theme world currently in progress, consult the Announcements forum. [http://www.airline-empires.com/index.php?/forum/6-announcements/]
== Legacy (Unsupported) Worlds ==
== Legacy (Unsupported) Worlds ==

Current revision as of 12:20, 10 July 2012